Far Cry Primal - Neues Update mit HUD-Abschaltung, Patchnotes

Ein zweites Post-Release-Update für Far Cry Primal bringt unter anderem eine Option zur Abschaltung des HUDs mit sich. Außerdem gibt es Performance- und Stabilitätsverbesserungen.

von Tobias Ritter,
16.03.2016 08:59 Uhr

Far Cry Primal hat einen zweiten Patch erhalten. Unter anderem gibt es Performance-Verbesserungen. Far Cry Primal hat einen zweiten Patch erhalten. Unter anderem gibt es Performance-Verbesserungen.

Ubisoft hat einen zweiten Patch für sein Steinzeit-Actionspiel Far Cry Primal veröffentlicht. Das Update bringt unter anderem die Option mit sich, das HUD abschalten zu können. Bisher war das nur durch die Aktivierung des schwierigen Expert-Modus möglich. Nun soll sich so auch in den anderen Schwierigkeitsgraden die Herausforderung steigern lassen. Und auch Screenshots dürften ohne Text- und Icon-Einblendungen deutlich hübscher aussehen.

Darüber hinaus nimmt die Aktualisierungen auch einige Performance- und Stabilitätsverbesserungen an Far Cry Primal vor. Nachfolgend die kompletten Patchnotes.

Far Cry Primal
Genre: Action
Release: 23.02.2016

Patchnotes zu Update #2

Stability & Performance

  • Improved performance and stability
  • Fixed low occurrence specific crashes

Gameplay

  • Improved the overall difficulty of a mission
  • Fixed an edge case issue where the XP is not updated
  • Fixed issue where the kills from companion animals does not update under specific condition
  • Fixed a bug where a weapon switched automatically when using the speed boost
  • Fixed a rare issue where the player is vulnerable when trying to heal
  • Fixed a low occurrence issue where the player is unable to loot
  • Fixed an issue where the player can be teleport outside the mission zone when riding any animals
  • Fixed issues with Hardsave not functional if the user performs specific action
  • Fixed a trophy update issue when taming one of the beasts
  • Fixed a player's movement issue when capturing an outpost
  • Fixed a 2 seconds freeze when player pauses the game during few specific animations
  • Fixed a waterfall effect issue during a cinematic
  • Fixed an edge case issue where the player cannot pet smaller companions
  • Fixed an issue where the "heal beast" and "ride" actions does not always work on sloping terrain
  • Fixed a blood trail visual issue when using the hunting vision

Lighting and FX

  • Fixed some lighting issues in specific areas

Wildlife and AI

  • Improved the AI navigation in a specific outpost
  • Fixed low occurrence navigation issues with the companions
  • Fixed some edge case animation issues with animals and companions

Missions/Activities/World

  • Fixed Missions and Activities blockers when performing specific actions
  • Fixed few spawning issues with the players and specific animals
  • Fixed an issue where the player can complete one of the mission twice
  • Fixed issues where the player can't climb a vine when performing certain actions
  • Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
  • Fixed an issue where the player is unable to fast travel
  • Fixed objective issues when performing specific actions
  • Fixed edge cases navigation issues in the World

Menu/UI/Map

  • Added an option to not show enemies in the minimap
  • Added a button to disable the HUD option
  • Added new tutorial page to match description and picture
  • Fixed an issue where a button is misplaced in the reward stash
  • Fixed some displaying issues with the HUD and the World Map
  • Fixed an issue where a fail prompt does not appear under specific conditions
  • Fixed an issue where the XP prompt remains present on the HUD
  • Fixed icons issues in specific activities
  • Fixed few minor issues where a waypoint is not displayed properly
  • Fixed an issue where the outpost counter does not update
  • Added a visual guideline for one of the achievements

Audio

  • Fixed a sound issue with burning fire during the playgo
  • Added a missing SFX during a specific Quick Time Event attack
  • Added a missing Audio line during a cinematic

Localization/Text

  • Fixed issues when subtitles go past menu borders in some languages
  • Fixed an issue where collectibles text can be overlapped by an event notification
  • Added missing subtitles when skipping a cinematic
  • Fixed incorrect messages appearing on screen after specific actions

Das Update ist auf der PlayStation 4 577 und auf der Xbox One 570 Megabyte groß. Eine Download-Größe für den PC wurde bisher nicht genannt.

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