Street Fighter X Tekken - Neuer Patch entfernt unendliche Combos

Der Entwickler Capcom hat jetzt die Patch-Notes zum kommenden Update für das Beat'em Up Street Fighter X veröffentlicht. Unter anderem wird ein Fehler behoben, der einigen Charakteren unendlichen Combos ermöglichte.

Street Fighter X Tekken: Das Update bringt einige Verbesserungen zum Beat'em Up. Street Fighter X Tekken: Das Update bringt einige Verbesserungen zum Beat'em Up.

Der Entwickler Capcom hat auf seiner Internetseite die Patchnotes zum kommenden Update für Street Fighter X Tekkenveröffentlicht. Der Patch soll noch Mitte Mai für PlayStation 3 und Xbox 360 erscheinen. Zu den wichtigsten Verbesserungen zählt das Entfernen eines Glitch, der es Kazuya ermöglichte, unendliche Combos aneinanderzureihen.

Die vollständigen englischen Patchnotes:

  • Kazuya Restand glitch infinite combo has been removed.
  • Kuro cr.MP infinite has been removed.
  • Xiaoyu QCB MP infinite has been removed.
  • Pacman Hit back on LP and LK has been changed so infinite has been removed.
  • Jin Chop Kick Glitch on mid air opponents has been fixed.
    When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
  • Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.
  • Juri Senpusha's frames on block have been changed to below:
    L ver. stand block -5F
    M ver. stand block -10F
    M ver. crouch block -10F
    Shikusen causes opponents to be pushed back less far when blocked.
  • Rufus Falcon Kick (dive kick) properties have been changed:
    Hurt box added to his feet and the move no longer crosses up easily.
    Frames on block have been modified to -4F
  • Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
  • M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
    Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.
  • Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
  • Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
zu den Kommentaren (0)

Kommentare(0)
Kommentar-Regeln von GamePro
Bitte lies unsere Kommentar-Regeln, bevor Du einen Kommentar verfasst.

Nur angemeldete Benutzer können kommentieren und bewerten.