Destiny - Patch 1.1.1 veröffentlicht, Patchnotes

Der Patch 1.1.1 für Destiny wurde veröffentlicht. Der Science-Fiction-Shooter bekommt damit unter anderem ein überarbeitetes Waffen-Balancing.

von Tobias Ritter,
26.02.2015 09:13 Uhr

Destiny wurde auf die Version 1.1.1 aktualisiert.Destiny wurde auf die Version 1.1.1 aktualisiert.

Bungie hat wie für diese Woche angekündigt den Patch 1.1.1 für seinen Science-Fiction-Shooter Destiny veröffentlicht.

Das Update auf Version 1.1.1 nimmt einige Änderungen am Waffen-Balancing vor. Unter anderem werden etwa Auto-Rifles, Fusion-Rifles und Hand-Cannons leicht abgeschwächt. Shotguns hingegen werden gegen Nicht-Guardian-Gegner verbessert, jedoch in anderen Aspekten ebenfalls abgeschwächt.

Außerdem wird mit dem Patch ein Matchmaking-System für die »Weekly Heroic Strikes« eingeführt. Mit dessen Hilfe wird das Spiel automatisch eine Gruppe bilden, bevor die Strikes beginnen.

Nachfolgend die kompletten Patchnotes:

Destiny
Genre: Action
Release: 09.09.2014

Weapons

General

  • Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
  • Decreased over-penetration value for weapons with armor piercing perks
  • Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
  • Song of Ir Yut weapon tooltip now advertises the correct magazine size
  • Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
  • Dark Breakerperk will now correctly damage Hive Shriekers
  • Snap Dischargewill now increase attack speed as per the description
  • Thundererperk now has priority on the 4th Horseman tooltip
  • Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down

Auto Rifles

  • Reduced base damage of Auto Rifles by 2.5%
  • Reduced effective range values

Pulse Rifles

  • Increased base damage of Pulse Rifles by 9.7%

Hand Cannons

  • Slightly reduced effective range
  • Slightly reduced initial accuracy

Fusion Rifles

  • Widened blast pattern on a Fusion Rifle burst cone
  • Reduced starting ammunition in PVP

Shotguns

  • Increased damage against all non-Guardian combatants by 2x (100% increase)
  • Reduced high-end range values
  • Damage falloff starts sooner
  • Reduced starting ammunition in PVP

Activities

Strikes

  • Weekly Heroic Strike now is a matchmade activity
  • Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams

PVP

General

  • Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
  • Added a new notification when Crucible modes unlock
  • Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
  • Guardians no longer drop heavy ammunition when killed in PvP
  • Guardians now drop much less special ammunition when killed in PvP
  • Completed matches will now award gear with the proper power level
  • Fixed a bug where there was no audio playing for the bullet that kills them

Event: Iron Banner

  • Iron Banner playlist now contains smaller maps in rotation
  • "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons

Items

  • Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
  • Crota's End completion emblem will now be sent to the Postmaster when player inventory is full
  • Ammunition consumables will now work if used when player inventory is full
  • Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower

User Interface

  • Character inventory screen now displays faction reputation and weekly mark counters
  • Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
  • Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels

Grimoire

  • Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
  • House of Wolves card will now unlock upon the start of Ishtar Collective story mission
  • Guardian Abilities card will be granted when a player enters orbit
  • Siege Dancers card will be granted upon the start of the Dust Palace Strike
  • Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic
  • Ir Yut grimoire card will now unlock appropriately
  • Siege of the Warmind card will now unlock appropriately
  • Fixed Grimoire scores for the following cards:
    - Omnigul, Will of Crota
    - Ir Yut, the Deathsinger
    - Crota, Son of Oryx
    - The Wakening
    - The Will of Crota
    - Crotas End
    - Ascendant Sword
    - Pantheon
    - Skyshock
    - The Cauldron
    - Might of Crota
    - Ghost Fragment: Rasputin
    - Ghost Fragment: Rasputin 2
    - Ghost Fragment: Hive 4

Technical

  • DLC and Patch systems have been improved
  • Xbox One upsell from trial version to full version no longer makes you leave the game
  • Improved networking resilience to packet reordering
  • Networking improvements for certain routers

Edit

  • Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
    - This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
    - We intend to correct this issue in a future release

Destiny - Launch-Trailer des DLCs »Dunkelheit Lauert« Destiny - Launch-Trailer des DLCs »Dunkelheit Lauert«

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