The Elder Scrolls 5: Skyrim - Patch 1.5 für Xbox 360 veröffentlicht, PS3-Version folgt

Der Entwickler Bethesda Softworks hat den Patch 1.5 für die Xbox-360-Version des Rollenspiels The Elder Scrolls 5: Skyrim veröffentlicht. Besitzer der PlayStation 3 müssen sich noch etwas gedulden.

von Andre Linken,
05.04.2012 16:31 Uhr

Der Patch 1.5 für The Elder Scrolls 5: Skyrim ist da.Der Patch 1.5 für The Elder Scrolls 5: Skyrim ist da.

Ab sofort steht der Patch 1.5 für die Xbox-360-Version des Rollenspiels The Elder Scrolls 5: Skyrim via Xbox Live zum Download bereit. Dies gab der PR-Manager Peter Hines vom Entwicklerstudio Bethesda Softworks jetzt via Twitter bekannt. Noch im Verlauf dieses Tages soll das Update auch für die PlayStation-3-Version folgen, eine konkrete Uhrzeit für den Release steht allerdings noch nicht fest. Unterhalb dieser Meldung findet ihr die vollständigen Patch-Notes

Skyrim
Genre: Rollenspiel
Release: 11.11.2011

Patch-Notes für The Elder Scrolls 5: Skyrim v1.5

New features

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Smithing skill increases now factor in the created item's value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

Bug Fixes

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In "A Cornered Rat," the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion's quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after "Blood on the Ice" no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in "Blood on the Ice"
  • In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk
  • In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In "Tending the Flames" King Olaf's Verse will no longer disappear from explosions

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