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This guy looks pissed... wouldn't want to cross his path.
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The docks. Better avoid the water, because for some reason, this seasoned military operative can't swim.
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Corporate offices... always much nicer than everywhere else.
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A warehouse... wonder if I can use that crane to my advantage?
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Two guard towers with a total of four searchlights. This is going to be fun.
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At the end of each area, you get an overview of your stats, as well as what you unlocked.
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The first boss, who hides on a balcony while controlling an endless amount of soldiers with his Mind Control power.
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"Remote Viewing" allows you to move around in an out of body experience to see what lies ahead. You can also go through doors.
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Whenever you gain a new Psi ability, you're taken back to when you trained in a flashback to learn about the ability.
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My first objective: disabling the generators.
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You can lift crates to create steps, clear a passage, or to throw against enemies.
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Enemies rarely die the same way, and you can use telekinesis to throw around their bodies.
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Making an enemy hover using telekinesis.
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You begin the game just outside your cell, having been freed by a mysterious woman.
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I guess we'll find out who these two men are later on.
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You, Nick. You're hooked up to a memory wiping machine.
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Each mission has multiple objectives, and maybe some tips.
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Title screen.
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