Agent 47 verschlägt es in Episode 3 nach Afrika.
Zum Thema Hitman ab 3,98 € bei Amazon.de Nach drei Stunden langen Wartungsarbeiten ist die dritte Episode mit dem Titel »Marrakesch« für Hitman ab sofort freigeschaltet. Der Download wiegt knapp 4,9 GB. Gleichzeitig haben die Entwickler den Patch 1.06 mit zahlreichen Balance-Anpassungen und Hotfixes veröffentlicht.
Das 2,4 GB große Update schraubt unter anderem an der Waffenbalance - Pistolen verursachen nun auf Distanz mehr Schaden bei Kopftreffern, bei Schrotflinten wurden Munitionskapazität sowie die Feuerrate angepasst.
Test: So gut war Episode 2
Die vollständigen Patchnotes von Patch 1.06
Re-balanced headshot damage for all pistols. Pistols should now be more lethal at longer ranges, when performing headshots.
Minor re-balancing and bug fixing of several firearms, including damage models and recoil patterns.
Re-balanced Enram HV shotguns. Fire rates, ammo carrying capacity and recoil patterns have been adjusted. The Enram HV rewarded in Sapienza Location Mastery now comes with extra ammunition.Fixed an issue regarding gunshot audio synchronization.
NPC and Target Information
Instinct Mode now displays the name of NPC's. In Contracts Mode, kill conditions (weapon / disguise) are shown.This option can be turned off in the Gameplay Options.
Inventory Wheel Perks
The perks associated with each weapon are now displayed on the in-game inventory wheel, allowing players a better overview of the weapon they are choosing to equip.
Mini Map NPC Indicators
Added an option to allow players to turn off the NPC indicators on the Mini Map. Targets are still shown. This option is set to "on" by default and can be toggled in the Gameplay Options.
Game Menu Improvements
The Top 100 scores are now loaded immediately in a scrollable list and each leaderboard entry shows the detailed score associated with it, meaning all players can see the score awarded to all leaderboard entries.A player's own leaderboard position is always shown on the leaderboard screen, allowing them to easily see how they rank against other players.
Featured Contracts Tile Update
The Featured Contracts tile now displays the location of the mission and the most recent Featured Contracts are shown as the first in the list.
Manual and Auto saves are now shown on a single menu screen. Previously, players would need to tab between two separate screens.
When viewing challenges in the menu, those that have not been completed are now displayed in greyscale to clearly show the completed and not-completed challenges at a glance.
Game and server version display
The game and server version are now displayed in the 'Options' Menu.
Fixed an issue where subduing NPC's could result in a non-target kill
Fixed an issue where the use of savegames could result in incorrect calculation of the time bonus.
Fixed an issue where the "Escalating the Situation" challenge would not unlock after completing the requirements. Players may be required to complete one more Escalation Contract for this to unlock.
Changed the unlock requirements of the 'Master of Disguise' challenge, specifically removing the requirement to equip the location-specific Italian Suit.
Fixed an issue where the "Rock On" challenge in 'The Enforcer' Sarajevo Six mission would not unlock, despite completing the requirements. (PS4 only)
Fixed an issue that would allow items in Agency Pickups to be duplicated.
Fixed an issue where the non-target penalty would not be applied in some Escalation Contracts where the "No Pacifications" complication was enabled.
Fixed an issue where the 'Body Found' score penalty would not be applied if the body is found at the same time as the player enters the 'combat' state.
Fixed a rare issue that would cause a framerate drop in Paris when equipping a weapon inside the palace.
Fixed an issue where the information about being recorded by a security camera would not be shown in languages other than English.
Fixed an issue where the 'Over Here…' challenge in the ICA Facility would not unlock if a guard finds a coin on his way to the generator.
Fixed an infinite loading bug that was occurring when players would sign out of the game during a mission and then sign back in with the same account.