Rainbow Six: Siege - PlayStation 4
Taktik-Shooter  |  Release: 01. Dezember 2015  |  Publisher: Ubisoft  |  auch für: Xbox One PC

Rainbow Six: Siege - Termin für Update 2.2 mit verbessertem Matchmaking, vollständige Patch-Notes

Ubisoft veröffentlicht den Patch 2.2 für den Shooter Rainbow Six: Siege am 8. März 2016 für Konsolen. Damit wird unter anderem das Matchmaking deutlich verbessert. Außerdem müssen zahlreiche Bugs dran glauben.

Von Andre Linken |

Datum: 01.03.2016; 09:37 Uhr

Rainbow Six: Siege : Der Patch 2.2 für die PC-Version von Rainbow Six: Siege verbessert unter anderem das Matchmaking. Der Patch 2.2 für die PC-Version von Rainbow Six: Siege verbessert unter anderem das Matchmaking.

Zum Thema Rainbow Six: Siege ab 2,95 € bei Amazon.de Ab sofort steht der Patch 2.2 für die PC-Version des Shooters Rainbow Six: Siege zum Download bereit. Für Konsolen soll die neue Version am 8. März 2016 erscheinen - also genau eine Woche später.

Wie bereits im Vorfeld angekündigt, verbessert das Update unter anderem das Matchmaking von Rainbow Six: Siege. Bereits in der Vorwoche hatten die Entwickler einen Hotfix für das Matchmaking veröffentlicht, das jetzt noch weiter verfeinert wurde.

Des Weiteren hat das Team eine Report-Funktion eingeführt, mit deren Hilfe die Spieler unter anderem Cheater und andere Störenfriede melden kann. Hinzu kommen zahlreiche Bugfixes, Änderungen bei der Playlist sowie Korrekturen beim Spectator-Modus.

Ebenfalls interessant: Rainbow Six: Siege - Japanische Operatoren angekündigt, aber noch weit weg

Die vollständigen Patch-Notes findet ihr unterhalb dieser Meldung.

Patch-Notes für Rainbow Six: Siege v2.2

New Features

Community Health: Cheating Countermeasures

Addition of a Report Button
We have added a Report Button feature in order to empower the community. This will allow players to flag suspicious behaviors. Those reports will feed directly to our cheating counter-measures to increase their effectiveness.

Introduction of Kill Cam to Ranked
We are aware that there is a certain widespread sentiment that high level Ranked matches are often ruined by cheaters. We want to deter 'witch hunting' as much as possible. While there were legitimate design reasons to remove the Kill Cam from Ranked, we cannot compromise on the quality of our game experience. For this reason, we are enabling the Kill Cam on Ranked matches to remove this 'hiding spot' for cheaters. It will help the community as well as ourselves identify suspicious behaviors with a better level of certainty. Given the nature of our game (destruction, observation tools, high lethality), players are very likely to have doubts about what happened when they get killed. This causes confusion whether they died by a legitimate player or a cheater. This doubt causes a negative atmosphere for everyone regardless of the presence of cheaters in the match. Therefore, activating the Kill Cam in Ranked serves two purposes: make it harder for cheaters to hide and improve players' perception by allowing them to witness how they got killed. In the long term, we will also be working on improving the Kill Cam in order to make it more accurate and reliable.

Playlist Changes

New Custom Game setting: Infinite Overtime Rounds is now available for competitive play
It is important for us to provide options to the competitive scene. Therefore, we have added the option to go into infinite overtime in Custom Games. When Overtime Score Difference is set to 2, combined with an infinite Overtime Rounds amount, the game will be resolved only if a team wins by a +2 differential. This ensures the fairest outcome to a match (since our game is asymmetric).

General Tweaks & Improvements

Balance: Spawn Killing Countermeasures

Spawning Location Tweaks
We have altered multiple spawn positions and covers within spawning location areas in order to ensure that players spawning within them are protected from the Defenders. We believe these tweaks should fix the vast majority of those spawn killing occurrences. We will keep monitoring further to ensure that our spawn locations are safe for Attackers on all maps. For the full detailed list of those tweaks as well as pictures illustrating them, see the bottom, please scroll to the bottom of this post.

Ranked Matchmaking Improvements

Better quality matches within Ranked Matchmaking
On the week of February 22nd, we released a hotfix to improve the quality of matchmaking for Ranked. We have changed the relaxation parameters for 'Skill Rank' so that you are matched with players closer to your rank.

The situation before this update was that relaxation was occurring too quickly, with big 'Skill Rank' relaxation increments, and no maximum differential between teams. This meant that high skill teams could get matched up against much lesser skilled teams.

After the update, we are glad to confirm that we did improve the overall quality of matches in Ranked, with the matches being better balanced and of better quality. The relaxation now occurs quicker, but with smaller increments and with a maximum differential cap between teams. We expected the matchmaking queue times to be lengthened, but are glad to say they did not! The most notable difference is that matches with large Skill Rank difference went from 5-9% to 2-4%. We also had an improvement of about 5% to matches that are considered even or very close in terms of Skill Rank. We believe that we are on the right track and that we can keep improving those parameters further.

We are aware that there are many other improvements that can be done for Ranked, including further adjustments to matchmaking. We are currently working on committing to a clear plan, which we will be sharing with you in our known issues list's high priority issues section within the upcoming weeks. Thank you for helping us identify them, your feedback is invaluable.

Main Bug Fixes
Please be aware that this is not an exhaustive list, and that we are only highlighting fixes that were done on the most commonly raised bugs.

Gameplay Fixes

  • Operators are in T-Pose and do not display any texture. - FIXED

  • Hit registration: the player sometimes doesn't receive damage when shot at while in rappel and using a drone. - FIXED

  • Hit registration: Players sometime take no damage when shot in one of their feet. - FIXED

  • Hit registration: Defenders have a difficult time damaging a hostage carrier while he or she is in rappel. - FIXED

  • Weapons sometime appear through walls. - FIXED

  • The drone sometimes flies out of bounds when thrown. - FIXED

  • Sometimes drone falls off the maps. - FIXED

  • Gadgets placed on the ground cannot be put on top of barricade debris. - FIXED

  • The ADS animation sometimes gets corrupted when shield-wielding Operators aim. - FIXED

  • Thermite: sometimes, a reinforced trap door will not be destroyed by an Exothermic Charge. - FIXED

  • Buck: Pressing the gadget key while holding secondary weapon does not go out of Skeleton key mode. - FIXED

  • Glaz: pressing the gadget key while carrying secondary weapon does not switch scope ON and OFF. - FIXED

  • Sledge: hammer can be seen floating in the air during end of round camera. - FIXED

Level Design Fixes

  • Yacht - exploit: players are able to vault near the roof of the front end of the Yacht, inside the ceiling. - FIXED

  • Yacht: the Secure Area objective area doesn't cover the entire room of the cockpit, preventing the objective to be captured/defended when standing in a specific position. - FIXED

  • Yacht: Defenders cannot place barbed wire on any interior stairs of the map. - FIXED

  • Yacht: drones have no collision with a block of ice at East Glacier. - FIXED

  • Yacht: some red blocking walls not displayed during the Preparation Phase. - FIXED

  • Oregon - exploit: Attackers can shoot Defenders through a small gap (near Junkyard Spawn Point, EXT Dining Hall). -FIXED

  • Oregon: drones have difficulty navigating through the two ventilation shafts near the abandoned school bus. - FIXED

  • Chalet: an invisible collision will prevent characters from shooting at enemies hiding behind it on the 2F near the railing. -FIXED

  • House: players can fall through the map when rappelling near the River Docks area. - FIXED

  • House: pillows have no collision with the players' gadgets. - FIXED

  • Russian Café: the bottom layer of the destructible wall from the Pillar Dining Room cannot be vaulted after destroying the wall. - FIXED

  • Sometimes, there are lighting issues on maps. - FIXED

Spectator Mode Fixes

  • The score is not replicated correctly for the spectator during character selection screen. - FIXED

  • When spectating, the spectator remains with a white screen if the spectated target is killed while being flashed. - FIXED

  • Spectator sees player's drone from the wrong perspective. - FIXED

  • Indication of drone elevation in relation to player does not work correctly when in Spectator Mode - FIXED

  • Tactical view focuses on where the Operator dies and does not allow the camera to move freely until the spectator switches to another player's perspective. - FIXED

  • Graphic corruptions can be seen when switching between players in first person view. - FIXED

  • Players' full usernames no longer displayed under their logo when focused on in Spectator Mode - FIXED

  • Controller does not vibrate after exiting from spectate mode and playing in any mode. - FIXED

  • PC: The spectator cannot open the Options menu using the F10 key. - FIXED

Miscellaneous Fixes

  • The countdown (15/10/5 seconds remaining) announcer voice over still happens after the defuser has been planted when the bomb is planted late in the round. - FIXED

  • PS4: PS4 players met feature from the friends tab in the play station dynamic menu has no functionality. - FIXED

Rainbow Six: Siege
Die Außenareale sind abwechslungsreich gestaltet. Die Action findet aber in der Regel drinnen statt.
Sagt uns eure Meinung (» alle Kommentare)
Nur angemeldete Benutzer können kommentieren und bewerten!
» Zum Login

Noch nicht in der GamePro-Community angemeldet?
» Zur kostenlosen Anmeldung
Erster Beitrag  |  » Neuester Beitrag
#1 | 02. Mär 2016, 09:00
Servus liebe Sieger,

ich habe den Patch bereits am PC antesten können und bin froh sagen zu können, dass das Matchmaking gestern super funktioniert hat. Keine ewigen Wartezeiten, keine halbvollen Lobbies, die schlussendlich mit einem Matchmaking Error nach 5 Minuten Wartezeit abbrechen. Auch grobe Bugs, wie das Clipping durch Treppen und Wände habe ich zumindest in meiner Anspielssession nicht gesehen. Ich glaube solangsam ist Ubisoft auf einem guten Weg. Ich liebe Siege und hoffe, dass wir bald viel ESL Content begutachten können. Denn aus meiner Sicht ist das Gameplay über alle Zweifel erhaben.

rate (0)  |  rate (0)
#2 | 04. Mär 2016, 15:39
Liebe Gamepro,

der Patch ist seit gestern (3.3.2016) bereits online, zumindest auf der PS4. Zur XBOX One Version kann ich leider nichts sagen, aber ich dachte mir die Information ist vielleicht good to know :)

rate (0)  |  rate (0)


GESPONSERT Battleborn Academy

Battleborn Academy - Alle Infos und Tipps zu den Spielmodi und Helden.

» Jetzt lesen

Nichts verpassen!
Spiel leihen und selbst testen:
8,90 €
2,95 €
Versand s.Shop
Samstag, 28.05.2016
Freitag, 27.05.2016
»  Alle News

Details zu Rainbow Six: Siege - PlayStation 4

Cover zu Rainbow Six: Siege - PlayStation 4
Plattformen: PS4 Xbox One PC
Genre Action
Untergenre: Taktik-Shooter
Release D: 01. Dezember 2015
Publisher: Ubisoft
Entwickler: Ubisoft Montreal
Webseite: http://www.rainbow6.com/
USK: Keine Jugendfreigabe
Spiele-Logo: Download
Spiel empfehlen:
Rainbow Six: Siege ab 28,90 € im Preisvergleich  Rainbow Six: Siege ab 28,90 € im Preisvergleich  |  Rainbow Six: Siege ab 2,95 € bei Amazon.de  Rainbow Six: Siege ab 2,95 € bei Amazon.de
Werde Fan von GamePro auf Facebook GamePro auf Twitter folgen Alle RSS-Feeds von GamePro.de Jetzt GamePro-Newsletter bestellen
GameStar GmbHGameStar GmbH - alle Rechte vorbehalten GAMEPRO MEDIA