Titanfall - Update für die Xbox 360 veröffentlicht

Tifanfall hat auf der Xbox 360 ein neues Update erhalten. Der Patch behebt diverse Fehler und Probleme, bringt aber auch einige Neuerungen mit sich.

Die Xbox-360-Version von Titanfall hat einen neuen Patch erhalten, der diverse Fehler ausmerzt. Die Xbox-360-Version von Titanfall hat einen neuen Patch erhalten, der diverse Fehler ausmerzt.

Das Entwicklerstudio Respawn Entertainment hat ein neues Update für die Xbox-360-Version von Titanfall veröffentlicht. Der Patch reduziert unter anderem die Anzahl der benötigten Spieler für Privat-Matches von sechs auf zwei. Außerdem werden zahlreiche Fehler und Probleme behoben.

Im vergangenen Monat hat Respawn Entertainment übrigens angekündigt, dass Titanfall auf der Xbox 360 mit leichter Verzögerung Patches und Updates erhalten würde. Grund dafür ist die Tatsache, dass das externe Entwicklerstudio Bluepoint die Neuerungen erst auf die Xbox-360-Version übertragen muss. Allerdings hat der zuständige Publisher Electronic Arts bereits versprochen, den Update-Prozess in Zukunft optimieren zu wollen, so dass der Abstand zwischen PC- und Xbox-One-Versionen sowie dem Xbox-360-Ableger weiter schrumpfen sollte.

Der erste Titanfall-DLC Expedition erschien übrigens am 15. Mai für den PC und die Xbox One. Die Xbox 360 wird im kommenden Juni versorgt.

Titanfall Update 2

  • Localization Issues: Fixed several localization issues reported on the forums. For example the challenges Commuter Flight and Cowboy Up had the wrong plural tenses.
  • Max XP: If a player reached the max XP level their XP would be reset. Most player saw this when reaching Gen 10 and their XP would be reset to 0. Other players reported that they would be disconnected from the server when this occurred. The XP is now properly clamped to avoid these issues.
  • Satchel Server Disconnect: During the evacuation sequence if players attach satchel charges to the dropship and detonate them after the dropship has warped out, the server would crash causing all players to be disconnected. The crash issue has been fixed.
  • Private Matches: Reduced the required number of players from 6 to 2 for private matches.
  • Party Colors: Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pregame lobby. This helps you figure out where your friends are and what they're up to, especially in the heat of combat.
  • Auto Titan Color in Obituary: Your auto Titan's name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.
  • Menu Changes: »Play Multiplayer« is now the default (top) option on the private lobby menu, if you've completed both the IMC and Militia campaigns. It has also been renamed from "Play Classic", since the term "classic", which we used internally, proved to be confusing once the game was released.
  • Game Version on Main Menu: The main menu now displays the game's version in the bottom left corner. Now you don't have to wonder if you really do have the latest version of the game, and we can use that to double check things if we're ever troubleshooting.

Bug fixes

  • Fixed an issue where a Titan firing ordnance would not show on the mini-map correctly.
  • Fixed a rare bug with Pilot health pools that would make them virtually invincible.
  • Fixed a server crash that could occur at the end of a match.
  • Titan shields now protect friendly rodeo players from explosion damage (such as from an arc cannon).
  • Fix case where a pilot can embark a Titan through walls.
  • LMG and XO16 firing sounds will no longer sometimes cut off before the gun is finished firing.
  • ARCHER now locks onto the top of a heavy turret rather than the base.
  • ARCHER now homes in on the Titan correctly when targeting Titans that are kneeling.
  • Fixed shimmery shadows in a spot in Lagoon map.
  • Fix satchel charges and particle shields causing pilots to permanently rodeo other pilots.
  • Fix certain characters not rendering properly in French and other languages.
  • Fixed an issue where »Initializing...« would be displayed if a server wasn't found.
  • Fixed being unable to scroll to the top of the datacenter list after scrolling down.
  • People who previously could not progress past the loading screen when connecting to servers should be able to play now.

Titanfall - Grafik-Vergleich zwischen Xbox One und Xbox 360 Video starten 3:20 Titanfall - Grafik-Vergleich zwischen Xbox One und Xbox 360

Titanfall - Screenshots der Xbox-360-Version ansehen

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