Rise of the Tomb Raider - Zweiter Patch bereitet auf Endurance-Modus vor

Das Action-Adventure Rise of the Tomb Raider hat inzwischen seinen zweiten Patch bekommen. Der enthält Bugfixes und optimiert das Spiel für den den kommenden Endurance Modus.

Der zweite Patch für Rise of the Tomb Raider kümmert sich um Bugs und bereitet den Endurance Modus vor. Der zweite Patch für Rise of the Tomb Raider kümmert sich um Bugs und bereitet den Endurance Modus vor.

Laras zweites Reboot-Abenteuer Rise of the Tomb Raider ist mittlerweile schon einen Monat auf dem Markt und erwartet dem Endurance Modus seine erste Erweiterung. Im Hinblick darauf haben die Entwickler nun einen zweiten Patch veröffentlicht, der das Spiel dafür optimieren soll.

Teil des Patches sind außerdem Bugfixes. So wird unter anderem die Stabilität verbessert und der lästige Savegame-Bug behoben. Der Endurance Modus wird am 29. Dezember freigeschaltet. Dabei handelt es sich um einen speziellen Survival-Modus: Die mutige Archäologin beginnt mit nichts außer ihrer Kleidung am Leib und muss sich fortan durch die Wildnis schlagen. Das klappt nur, wenn man genug Material für Waffen findet - Nahrung fängt sich schließlich nicht von selbst - oder auch nur einen Benzinkanister, um nicht ohne Feuer in der Kälte zu erfrieren.

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Spieler erhalten außerdem eine neue Waffe, ein neues Outfit und ein Kartenpack, das zumindest eine seltene Karte enthalten soll.

Patch-Notes:

Major Issue Fixes

  • Prevented a save corruption issue that was causing players to be stuck in the Acropolis or Flooded Archives.
  • Fixed issue that caused cinematics to become non-responsive when the console language was set to Dutch.
  • Fixed a crash that could occur if the title was started after installing the patch but before the full game was installed.
  • Fixed an issue where the player could run out of pistol ammo and not reload correctly when attacked by a Deathless soldier.
  • Prevented an issue in the Acropolis where the player becomes unable to crawl under a door after backtracking.

Gameplay / Progression Fixes

  • Miscellaneous stability / crash fixes.
  • Prevented a rare issue where the player would become stuck in the Research Base when backtracking.
  • Fixed an issue that was causing the crank in the Voice of God tomb to become non-functional.
  • Prevented an issue where the second trebuchet could become stuck in its locked position after leaving the area.
  • Fixed an issue where the third trebuchet became inaccessible due to the swinging object being out of position.
  • Fixed an issue that caused the player model to distort in limited circumstances.
  • Fixed a rare issue where the player would become stuck after throwing a portable object and healing.
  • Fixed an issue where the Ancient Quiver would disappear after dying with the Adventurer's Quiver equipped.
  • Added additional safety checks in the Chamber of Exorcism tomb to prevent physics errors on the puzzle object.
  • Fixed a rare issue in the Soviet Installation that caused level geometry to disappear (Xbox 360).

Minor Gameplay Bug Fixes

  • Miscellaneous texture / lighting fixes.
  • Removed patch of invisible flame that was hurting players in the Copper Mill.
  • Fixed an issue that was preventing animals from respawning in the Siberian Wilderness.
  • Moved a supply crate in the Hunting Grounds so that it can be looted easier.
  • Prevented battle music from retriggering after backtracking to the beginning of the Copper Mill.
  • Fixed an issue where the big cats would ragdoll erroneously after a takedown.
  • Fixed an issue with the Immortal Guardian outfit not granting proper fire resistance.
  • Fixed an issue that would cause the player to occasionally face the wrong direction after planting a Piton Arrow.
  • Fixed an animation pop that would occur near the end of the tower climb in Kitezh.

Remnant Resistance Fixes

  • Fixed an issue where user created missions would not save if two or more of the same objectives were used.
  • General improvements to wolf navigation.
  • Fixed an issue where NPCs could become stuck in place after hit reacting to an exploding generator.
  • Fixed an erroneous message in Targeted Strike if the player had the Efficient Killer skill.
  • Miscellaneous shadow and detail improvements.
  • Fixed an issue with some German subtitles not appearing during voice-overs.

Marketplace / Card Fixes

  • Fixed an issue that prevented Gift Pack names from displaying correctly after switching the in-game language.
  • Fixed an issue that caused the Hydrophobic and Efficient Mining challenges to display times incorrectly.
  • Fixed typo in the Mission Win gift pact description.
  • Disabled use of the Grip card in the Lost City.
  • Adjusted rarity of Compound Bow V to 5 stars.
  • Adjusted multiplier of Bolt Action Rifle 3 and Bolt Action Rifle 4.
  • Adjusted rarity of Compound Bow V to 5 stars.
  • Adjusted rarity of Infiltrator: Master to 5 stars.
  • Adjusted multiplier of the Hunter III card.
  • Adjusted modifiers for the Hunter I and Hunter II cards.
  • Adjusted modifiers for the Tool Belt and Tool Chest cards.

Other / Misc. Fixes

  • Several weapon categories have been renamed to better reflect their modification effects.
  • Removed placeholder images in the base camp for skills granted by challenge tombs.
  • Fixed an issue that was displaying an erroneous count of collectibles in the Broadcast Frame.
  • Fixed localization error in Polish when traversing in the Research Base.
  • Fixed missing subtitle in Lat. Am. Spanish during the ending cinematic.
  • Fixed picture for the Shrapnel Grenade Crafting in Survival Guide.
  • Fixed merged name issue in the forum credits.

Expeditionskarten in Rise of the Tomb Raider - Was ist der Expeditionsmodus? Video starten 1:51 Expeditionskarten in Rise of the Tomb Raider - Was ist der Expeditionsmodus?

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