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Due to course of plot, you can decide how many and who all will be saved and who will be left out.
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Character selection lets you play as Jill Valentine of Chris Redfield.
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Intro cinematic showing one of the S.T.A.R.S. members not being quick enough for these dogs.
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Jill and Chris running away from some very hungry dogs.
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My, that is one big snake.
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When you hear a slow piano theme and see a typewriter, then you can be certain of two things - you're in a very small room, and none of the monsters will bother you here.
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Water effects are great, lighting effects are great, but once you combine them, it casts you to the outer limits of ingame graphic.
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What a single magnum bullet makes out of adaptive attackers is truly frightful.
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Water motion and mirroring effects are amazing whenever encountered.
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Good thing about this zombie is that it's down, bad point is that you never know when he'll decide to get up.
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No, I'm not looking at the poster, I'm concentrating on the game, honest.
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Seems like sharks protest up on the idea of draining the pool.
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A pool filled with sharks is one thing, an extra-oversized underfed shark that comes in extra is quite another.
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And what would a RE game be without Wesker, who will this time be a bit more open.
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Size doesn't equal menace, but standing still won't help in this case however.
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Lighting effects alone create an envy point for players of the original RE only.
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Looks like Jill wasn't aware someone was taking a bath in a bathtub filled with dirty water.
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Hard to believe, but extremely detailed and dynamic ingame situation such as this is a regular phenomenon.
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You even get to control Rebecca for a short period of time, the female protagonist of Resident Evil Zero.
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When you want something done properly, let women handle it.
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As camera sets static, the view casted upon your character will vary, and let you experience something a little farther away as well.
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Once you get a close-up on you character, you start to realize it's not the distance that made it look good, it's the artists and designers of Capcom.
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Checking out the inventory.
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Checking out the map.
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Jill struggling with one of the zombies.
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Ingame graphic is most what you will see character models in, and it equals the amazement of their surroundings.
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Exploring the mansion may be longer than it may seem at first.
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Main Title/Main Menu
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