Assassin's Creed Syndicate - Patchnotes zu Updates 1.10 und 1.11

Ubisoft hat die Konsolenpatches 1.10 und 1.11 für Assassin's Creed Syndicate zum Download freigegeben. Nun kursieren die offiziellen Patchnotes bereits im Internet.

Die Patchnotes zu den Updates 1.10 und 1.11 für Assassin's Creed Syndicate sind verfügbar. Die Patchnotes zu den Updates 1.10 und 1.11 für Assassin's Creed Syndicate sind verfügbar.

Dass Ubisoft für Assassin's Creed Syndicate nicht nur einen sondern gleich zwei Day-One-Patches mit einer Gesamtgröße von über 1,1 Gigabyte veröffentlichen würde, ist bereits seit einigen Tagen bekannt. Nun sind auch die offiziellen Patchnotes zu den Updates auf die Versionen 1.10 und 1.11 aufgetaucht.

Die beiden Aktualisierungen stehen auf der PlayStation 4 und der Xbox One bereits einen Tag vor der eigentlichen Veröffentlichung des Action-Adventures am 23. Oktober 2015 zum Download bereit. Für den PC erscheint das Spiel allerdings erst am 19. November 2015.

Assassin's Creed: Syndicate überrascht im Test

Die Patches beheben laut Ubisoft diverse Probleme, die Spielern in den letzten Wochen während verschiedener Playtest-Sessions aufgefallen sind. Unter anderem wurde die generelle Stabilität und Performance des Spiels verbessert. Hinzu kommen Fehlerbehebungen bei Vehikeln, dem Sound und den Nicht-Spieler-Charakteren.

Nachfolgend die kompletten Patchnotes:

Version 1.10

Stability & Performance

  • Improved performance and stability

Audio

  • Fixed some persistent SFX during gameplay
  • Fixed wrong audio files that were played

Vehicles

  • Fixed issues where the player could get stuck between the train and the train station platforms
  • Fixed a camera glitch when the player was in a vehicle
  • Fixed loading issues with vehicles
  • Fixed collisions issues with other vehicles
  • Fixed navigation issues on vehicles

AI/NPC

  • Fixed issues where NPSs may have problems with their animations
    Fixed issues where the NPSs might have the wrong reaction
    Fixed navigation issues with the NPCs
  • Fixed an issue in the mission "A night to Remember" where the Royal Guards cannot be killed after being affected by a voltaic bomb
  • Fixed issues where NPCs may get stuck
  • Fixed an issue where crowd of NPC would spawn after having the game left idle for more than 30 minutes
  • Fixed som other NPC spawn issues

Game System

  • Fixed issues with some trophies
  • Fixed issues on save/load
  • Fixed an issue where doors can be lock picked without previously aquiring lockpick II skill
  • Fixed issues where items/mission would not unlock after completing the conditions

World/3D/Menu/HUD

  • Fixed texts issues
  • Fixed issues with props in the world
  • Fixed an issue where changing the menu language will reset all options settings
  • Fixed issues where the menu/progression log was not matching the actual progression
  • Fixed issues with icons and FX being missing or misplaced
  • Fixed Animus Mission Debriefing messages showing when they should not
  • Fixed issues when entering/exiting the map menu

Fight

  • Fixed issues where the animation would not fit the weapon/reaction
  • Fixed offset animation on moving platforms
  • Fixed issues with the multi-kills
  • Fixed camera issues while fighting
  • Fixed an issue where the main character's weapons disappear after a finisher move if he or she was in stealth prior to the fight

Mission

  • Fixed an issue where some of the Blighters are not in the Gang Stronghold area
  • Fixed issues in cinematics where the player or some props were offset or missing
  • Fixed issues with the objectives
  • Fixed issues with fast travel

Behavior

  • Fixed navigation/parkour issues on specific spots
  • Fixed camera issues when navigating
  • Fixed some NPC interaction issues
  • Fixed issues where the player would be able to use tools when he or she shouldn't

Version 1.11

Stability & Performance

  • Improved performances and stability

Audio

  • Fixed audio missing at the beginning of the introduction cinematic of the "Strange Bedfellows" mission

World/3D/Menu/HUD

  • Fixed an issue with water visual effects on boats and barges

Fight

  • Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat

Mission

  • Fixed an issue where a de-synch loop could happen in the "Change of Plans" mission durring the escape part of the mission
  • Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in the "A Thorne in the Side" mission

Behavior

  • Fixed navigation/parkour issues on specific spots

Assassins Creed Syndicate - Ersteindruck: So sauber läuft die Test-Version (Gameplay) Video starten 6:47 Assassin's Creed Syndicate - Ersteindruck: So sauber läuft die Test-Version (Gameplay)

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