Hytale-Director Simon hat auf Twitter die geplanten Patch Notes für Hytale Update 2 veröffentlicht. Hier findet ihr sämtliche Punkte im englischen Original, falls ihr es ganz genau wissen wollt (via Twitter).
Cosmetics & Customization
- New mask face accessories (available for all editions)
- Armor slot visibility toggle (host-enforced for PvP/immersion)
- New mouth variants: Vampire, Cute, Orc (all editions)
- Berserker haircut tiling fixed
- Updated haircuts, cape animations, petals & cloth visuals
Gameplay & Balance
- New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies)
- Adamantite now requires a Thorium or Cobalt pickaxe
- Pickaxe progression reworked: mining speed now scales with pickaxe quality
- Faster rail karts (still not great, but faster!)
- Tower exploit fixed (NPCs can now throw rocks at players)
- Buffed polar bears and multiple skeleton types
- All crops can now place produce in the world
- Missing decorative light blocks added to furniture bench
- Adjusted hide drops (Light → Medium for some NPCs like cows)
- Added permission for world map teleporting
- Magma Rhino Toad attack updates (…maybe accidental buff)
World Generation
- WorldGen V2 prepared for public documentation (modder support)
- New Default_Flat & Default_Void templates using WorldGen V2
- Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only)
- Major ore placement refactor in all zones – More ores, especially in Devastated Lands underground – Requires new chunks in existing worlds
- Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks)
Farming
- Eternal crops no longer break from weapon damage
- Increased tilled soil lifetime
- Fixed soil decay under fully grown crops
UI / UX
- Improved editor block tooltips
- Clothing color tooltips added
- Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands)
- Memory categories sorted alphabetically
- Scripted Brush QoL improvements
- Inventory interaction updates (e.g. new keybind to pull all items from chests)
- Optional FPS counter overlay
- Player markers added to compass
- Ophidiophobia accessibility mode
Audio
- Added basic Rex sounds + additional audio fixes
Bug Fixes, Tech & Stability
- Server self-updater
- Shadow improvements
- Pick block works when hotbar is full
- Asset editor documentation fixed
- Mantling fixes
- Keybind persistence fixed
- Improved weather transitions (still not perfect, but smoother)
- Teleporter offset fixed
- Rail karts now consume & place correctly
- Bed respawn in unloaded chunks fixed
- Food particle tint updates
- Major server stability, validation, ECS, localization & timeout improvements
Important Notes
We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday! Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
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